2 players make alternate moves on a 7x7 board attempting to capture their
opponent's Phoenix.
Black moves first.
The 2 ranks (rows) furthest from each player are their "promotion zone".
Each player has 16 pieces in an even game and the pieces can be distinguished
by the Black piece names including an upper-case character and White piece names
being completely lower-case.
Moves:
The Phoenix (Ph) can move
to any adjacent space on a rank, file (column) or diagonal.
The Falcon (Fa) is similar
to the Phoenix, except it cannot move backwards on a file.
The Crane (Cr) is similar
to the Phoenix, except it cannot move sideways on a rank.
The Swallow (Sw) can move
1 space forwards on a file.
The Pheasant (Pt) can move
1 spaces diagonally backwards, or jump 2 spaces forward on a file.
The left Quail (QL) can
move any number of spaces forwards on a file, any number of spaces diagonally
right backwards, or 1 space diagonally left backwards.
The right Quail (QR)
can move any number of spaces forwards on a file, any number of spaces diagonally
left backwards, or 1 space diagonally right backwards.
The left and right Quails can move any number of spaces in the directions
indicated, but may not jump over a piece.
The Swallow can only move forwards.
The Pheasant can jump over a piece to move forwards.
Promotion:
When pieces move partly or completely in their promotion zone they are promoted.
The promoted Pawn, or Goose,
(Go) can jump 2 spaces diagonally forwards left or right, or jump 2 spaces
backwards on a file.
The promoted Falcon, or
Eagle, (Eg) can move any number of squares diagonally forwards left or right,
move any number of squares backwards on a file, move 1 or 2 spaces diagonally
backwards, 1 space forwards on a file, or 1 space left or right sideways.
The Phoenix, Crane, Pheasant, and both Quails cannot be promoted.
When a piece has been promoted, it stays promoted unless that piece is captured,
in which case it reverts to its unpromoted state.
Capture:
A piece moves onto a space occupied by an opponent's piece and that piece
is removed. The piece is placed in a storage area, "in hand".
Drops:
A piece "in hand" may be used and dropped at any vacant space on the board
instead of making a move, but please note that pieces are dropped in an
unpromoted state, and MUST be able to make a legal move.
Also a Swallow cannot be dropped on a file where there are 2 existing unpromoted
Swallows, and a Swallow cannot Checkmate by a DROP.
Object of the game:
The object of the game is to capture the opponent's Phoenix.
When a Phoenix cannot avoid being captured, it is said to be "Checkmated"
and the game is over.
No stalemate can occur as it is legal for the Phoenix to move into "Check"
(the Phoenix may be captured).
Agreed draws are not allowed. Once a sequence of moves has been repeated
3 times, the next player to move MUST break this sequence.
Illegal moves:
An illegal move results in the loss of the game, no matter when the illegal
move has been discovered.
Notation:
When writing game scores the following notation is recommended:
Sw : Swallow.
Fa : Falcon.
Cr : Crane.
Pt : Pheasant.
Ph : Phoenix.
Go : Goose (promoted Swallow).
Eg : Eagle (promoted Falcon).
QL (or Q if not ambiguous) : left Quail
QR (or Q if not ambiguous) : right Quail
- : move.
x : capture.
* : drop.
+ after move : promotion.
eg.
Sw-3e : move Swallow to file 3 and rank e.
Gox5g : capture piece on file 5 and rank g with Goose.
Fa-2b+ : move Falcon to file 2 and rank b, and promote it.
QL*5e : drop left Quail on file 5 and rank e.
Cr5b-6c : move Crane to file 6 and rank c from file 5 and rank b (to avoid
ambiguity!).